How to Build a Dungeon Crawl
2011 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (High Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Class Based, Dice, Dice, Grid-based, Level Based, Race Based, Random Attribute Generation und Skill Based ausschlaggebend sein...
Spiele Daten
- Verlag
- (Web published)
- Designer
- Robert Bodine
- Künstler
- (Uncredited)
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills)
- Genre
- Fantasy (High Fantasy)
For Heroic and Paragon Tiers
From the introduction:
Dungeon crawls represent a “rapid-fire” approach to combat where encounters are relatively quick, and encounters are as likely to have traps as they are to have “monsters.”...[D]ungeon crawls don’t have to be short on story or role-playing.
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