To Catch a Thief
2007 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Fantasy (High Fantasy), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Class Based, Dice, Dice, Grid-based, Level Based, Race Based, Random Attribute Generation und Skill Based...
Game Data
- Publisher
- Wizards of the Coast
- Designers
- Brian J. Benoit, Jay Stypinski
- Artists
- (Uncredited)
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills)
- Genre
- Fantasy (High Fantasy)
A One-Round Living Greyhawk Keoland Regional Adventure
From the introduction:
Knowledge is power ... and in Keoland, it can also be deadly. Is a commission to recover a stolen book and catch a thief as simple as it seems?
A Keoland Regional adventure for APLs 2-10, and Part 1 of the Philosopher’s Stone series.
Alternative names
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