To Catch a Thief
2007 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (High Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Class Based, Dice, Dice, Grid-based, Level Based, Race Based, Random Attribute Generation und Skill Based ausschlaggebend sein...
Spiele Daten
- Verlag
- Wizards of the Coast
- Designer
- Brian J. Benoit, Jay Stypinski
- Künstler
- (Uncredited)
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Dice (Various), Grid-based (uses square terrain for move/combat), Level Based (Earn XP and level up), Race Based (Player Race/Species affects gameplay), Random Attribute Generation (during Character Creation), Skill Based (buy or gain skills)
- Genre
- Fantasy (High Fantasy)
A One-Round Living Greyhawk Keoland Regional Adventure
From the introduction:
Knowledge is power ... and in Keoland, it can also be deadly. Is a commission to recover a stolen book and catch a thief as simple as it seems?
A Keoland Regional adventure for APLs 2-10, and Part 1 of the Philosopher’s Stone series.
Alternative Namen
Lade Kommentare...