Expansion · 1907
Военно-морская игра
Die Kriegsmarine
If you like the mechanics Point to Point Movement , you will enjoy this game.
- Players
- 2
- Duration
- –
- Age
- –
Offers
- No offers.
Rating
No ratings yet.
Similar games
Сражение. Военная игра
Board game
Battle is a wargame for beginners featuring classic mechanics: hexagon game board with various terrain types, game pieces representing combat units, and a battle table. Units move using movement points and fight based on combat strength and dice rolls. Players control armies (France, Russia, Germany, Great Britain) with national characteristics. A beginner-friendly game playable in about 30 minutes, offering an easy entry into historical tabletop wargaming.
2 Players·30–60 min
Лорды Приграничья (Lord of Frontier)
Board game
Lords of the Frontier is a great tactical and economic strategy game where you have to try on the roles of great rulers, governors and treasurers. In this game, players will lead one of four warring factions: Knights, Vikings, Beast Lords and Necromancers. The game equally combines both the economic aspects of government, where you have to develop your city, train troops, and monitor the general state of affairs in your kingdom, and military strategy, where you will need to competently direct your fighters into battle, discover new territories and capture foreign cities in order to lead your people to victory! The goal of the players is to score the maximum number of victory points, which are counted from the achievements of the player's Hero and his faction, or destroy other players by defeating the armies of their Heroes and capturing Cities. Each round consists of three phases: City Phase, Adventure Phase, and The Battle Phase. In the first, players will have to rebuild new buildings in the City, train new troops from Recruits, calculate resource revenues and losses. In the second, players move Heroes with their armies around the map, opening new territories, capturing mines, killing robbers, and most importantly, capturing new villages that will bring new Recruits and bring the player closer to victory. And the third phase unfolds when the Hero encounters another Hero or a band of robbers. The battle takes place in a separate Arena in the center of the playing field, where players will command their troops, trying to destroy the opponent's army. By winning, the Hero player receives experience points, with which you can develop the characteristics of the Hero, which will directly affect the course of battles and your advantage in the game. The game is designed for two or four players, lasts 4 game weeks (12 rounds), on average the game takes from 3 to 5 hours.
2–4 Players·180–300 min·12+
Лорды Приграничья: Время Перемен (Lords of Frontier: Time of Change)
Expansion
The addon "Time for Change" offers new perspectives on familiar factions with alternative versions, new neutral units (Basilisk Rider, Wild Giant, Arachnid, hero Aleandra) and unique special buildings for each faction that provide strategic bonuses.
2–4 Players·180–300 min·14+
02 Hundred Hours: Desert Raid
Expansion
Intrepid members of the LRDG and SAS travel hundreds of miles through the deserts of North Africa, braving sandstorms and extreme temperatures to raid German airfields. The game features two opposing forces ready for night raids in the desert plus new weather events. Battle the elements as well as the enemy!
2 Players
02 Hundred Hours: Guards of Facility 9
Expansion
Expansion for 02 Hundred Hours featuring new models and 24 unique cards, including the "It's a Trap" event to surprise attackers. At a secret location in Western Europe, German scientists conduct chemical research. The facility is overseen by an officious commandant, assisted by his adjutant and a wounded veteran officer. Guards in gas masks patrol while a sinister Gestapo officer watches everyone.
2 Players
02 Hundred Hours: Operation Torchlight
Expansion
The 02 Hundred Hours: Operation Torchlight expansion features new models and 24 unique cards with Royal Marine Commandos options. Elite SOE teams tackle dangerous missions: rescuing a downed RAF pilot with vital photos using skilled commandos, demolitions experts for diversions, and assassins for silent eliminations.
2 Players
02 Hundred Hours: Partisan Resistance Cell
Expansion
A courageous group of Partisan fighters resists German occupiers, gathering intelligence, forming plans and launching night-time raids. This expansion adds new models and 40 unique plan cards, allowing the partisan player to choose special tactics before battle starts – from cutting phone lines to using sausages to distract guard dogs. Players select three plans based on their force size. The expansion also includes recruitment cards for Jedburgh teams, elite three-man groups tasked with supporting local resistance cells preparing for D-Day.
2 Players
1,000 Year Beard: The Whisker Wizard
Expansion
Advanced rules and cards for 1,000 Year Beard. Powerful new player cards allow for more fantastic beard-growing options. New Pocket cards add varied boosted actions and let Dwarfs hold an extra card.
1–2 Players·15–30 min·11+
1001 Karawane: Sonderchips
Expansion
Small expansion for the game 1001 Karawane that adds 4 cards and 4 tiles to the base game. Rules are included with the expansion.
2–5 Players·60 min·10+
1001 Odysseys: A Day at the Beach Microadventure
Expansion
Promotional 3-card micro adventure from GenCon 2022. A taste of the cooperative science-fantasy game 1001 Odysseys, where players operate mission controls of the Odyssey starship to explore ten beautiful planets and experience entertaining stories with fascinating characters.
1–5 Players·14+
100 Swords: Kick Sword
Expansion
A promo card for 100 Swords from the Kickstarter campaign. This card allows you to defeat any non-boss monster.
1–2 Players·25 min·13+
100 Swords: Season 2 Promo Pack
Expansion
Promotional cards from the Season 2 Kickstarter campaign. Includes Fluffy Doppelganger (ignore monster effect until end of turn), Inconceivable Singularity (values determined by die roll), Dungeon Press (draw a card), and Warrior's Sword (also used for the solo Weary Warrior variant).
1–2 Players·25–35 min·13+