boardgame· 1996
Air Baron
In this business and conflict game, airlines compete for control of US skies. Players invest money or wage fare wars using dice rolls to control vital hubs. The first player to reach the winning threshold through income, market share, and cash on hand secures the overall victory.
If you like the mechanics Dice Rolling, Chit-Pull System, Area Majority / Influence , you will enjoy this game.
This game falls under the category: Territory Building, Aviation / Flight, Economic.
- Players
- 2–6
- Duration
- 120 min
- Age
- 10+
Offers
- No offers.
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