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boardgame· 2000

The Great Safari

This 2000 trick-taking game is a Hearts variant using 59 cards across five suits. An endangered suit yields double penalty points, a zoo allows card swaps, and card texts introduce special rules. After four hands, the player with the lowest score wins the game.

If you like the mechanics Trick-taking , you will enjoy this game.

This game belongs to the family Theme: Safaris.

This game falls under the category: Card Game.

Players
3–5
Duration
45 min
Age
–+

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