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boardgame· 1971

Don't Go Overboard

Be the first player to place all magnetized sailors on the ship. Due to magnetism, the figures can attract or repel each other. Attraction keeps them on board, while repulsion causes them to fall overboard. A fun dexterity game with magnetic pieces.

If you like the mechanics Roll / Spin and Move, Area Movement, Pick-up and Deliver, Point to Point Movement , you will enjoy this game.

This game falls under the category: Children's Game.

Don't Go Overboard
Players
2–4
Duration
10 min
Age
–+

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  • No offers.

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