rpgitem· 2007
Kuro
Kuro is the core role-playing rulebook set in Japan in the year 2046. It includes descriptions of Shin-Edo and Japanese society, game rules, ready-to-play archetypes, and two introductory scenarios leading into the Kuro Tensei campaign.
If you like the genres Culture (Asian / Far Eastern), Horror (Supernatural), Science Fiction (Cyberpunk) , this game is for you.
If you like the mechanics Dice (Primarily d6), Exploding Dice (Die may 'explode' into a second roll), Skill Based (buy or gain skills), Attribute/Stat Based (STR, CON, PER, etc), Point Based (allocate points to get skills, powers, etc) , you will enjoy this game.
This game falls under the category: Core Rules (min needed to play).
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