boardgame· 1980
Credit Ability
Players draw secret goals specifying needed credit cards and item types to buy. As they land on spaces, they must balance their urge to make purchases carefully against their current cash position.
If you like the mechanics Trading, Roll / Spin and Move , you will enjoy this game.
This game falls under the category: Economic, Educational.
- Players
- 2–6
- Duration
- –
- Age
- 8+
Offers
- No offers.
Rating
No ratings yet.