boardgame· 2005
Cyber-School
In Cyber-school, players launch ICT projects for their school, aiming to realize as many as possible using resources like content, expertise, infrastructure, and opinion. Cooperation is essential, but sudden changes complicate choices. Who will successfully implement the most important school projects?
If you like the mechanics Roll / Spin and Move, Set Collection, Dice Rolling, Cooperative Game, Simulation , you will enjoy this game.
This game falls under the category: Educational, Trivia.
- Players
- 2–4
- Duration
- 60 min
- Age
- 10+
Offers
- No offers.
Rating
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