Contact! Wargames Rules for 1946-2006 and Beyond (2006)
Playtime: 0
Min. Age: 12
Players: 2
Publisher: Partizan Press
Designers: Big Sid
Artists: Unknown
Mechanics: Simulation
Min. Age: 12
Players: 2
Publisher: Partizan Press
Designers: Big Sid
Artists: Unknown
Mechanics: Simulation
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The world has seen plenty of conflicts since 1945. But since the end of the Cold War the pace has picked up, with new wars breaking out from Latin America to Africa, the Middle East or southern Asia. One way of understanding these struggles is to play them out on the tabletop. By taking ourselves through the decision making process we may learn something about those who fight, and perhaps learn to respect those who risk their lives in defence of our own and other cultures.
Contact! is designed to simulate combat between anything from a couple of people to groups of 100 or more, with armoured vehicles, artillery and the full panoply of war.
—description from the publisher
Contact! is designed to simulate combat between anything from a couple of people to groups of 100 or more, with armoured vehicles, artillery and the full panoply of war.
—description from the publisher
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Contact! Wargames Rules for 1946-2006 and Beyond
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ag.gameitem.lastUpdated: 2025-07-14 23:39:23.696