Witch Hunt 1649: The Dregs of Days (2022)
Tempo di Gioco: 70
Età Min.: 14
Giocatori: 2 - 7
Editore: (Self-Published)
Designer: Martha McGill
Artisti: Martha McGill, Abigail Rylance
Meccaniche: Events, Once-Per-Game Abilities, Open Drafting, Team-Based Game, Player Elimination, Narrative Choice / Paragraph, Alliances
Età Min.: 14
Giocatori: 2 - 7
Editore: (Self-Published)
Designer: Martha McGill
Artisti: Martha McGill, Abigail Rylance
Meccaniche: Events, Once-Per-Game Abilities, Open Drafting, Team-Based Game, Player Elimination, Narrative Choice / Paragraph, Alliances
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'We are come to the dregs of days, where it is counted virtue to point out the imperfections of our brethren'. -Zachary Boyd, 1629
Scotland, 1649. The last decade has seen bouts of warfare, outbreaks of plague and seismic political upheaval. The religious authorities are keen to stamp down on sinful behaviour, and witch trials are gathering pace…
In The Dregs of Days, players take on the role of neighbours in an East Lothian village. Players are allied in pairs, so gameplay blends competition and cooperation.* The aim is to develop your holding (home) by buying assets from a shared pool. Let your welfare or reputation drop too low, or get convicted of witchcraft, and it's game over!
Fate cards give players scenarios to navigate, while assets can be used defensively or to attack other players. Optional Story cards offer additional historical context, and each game will feature at least one witch trial, in which accused players try to defend themselves against damning allegations. Gameplay is straightforward while still being moderately strategic. Be prepared for unruly livestock, belligerent neighbours and tales of Satanic orgies, brought to life through colourful quotations from historical records.
Produced by a team at the University of Warwick, Witch Hunt 1649 comprises two fun and educational games. The aim is to provide a sensitive, non-sensationalised exploration of the witch hunts, promoting understanding of the historical backdrop and empathy for victims. The games are available for sale or free download/online play. All proceeds are donated to charity.
Alliances do not feature in 2-player games, and are optional in 3-player games. In games with an odd number of players, one player will be unallied.
—description from the designer
Scotland, 1649. The last decade has seen bouts of warfare, outbreaks of plague and seismic political upheaval. The religious authorities are keen to stamp down on sinful behaviour, and witch trials are gathering pace…
In The Dregs of Days, players take on the role of neighbours in an East Lothian village. Players are allied in pairs, so gameplay blends competition and cooperation.* The aim is to develop your holding (home) by buying assets from a shared pool. Let your welfare or reputation drop too low, or get convicted of witchcraft, and it's game over!
Fate cards give players scenarios to navigate, while assets can be used defensively or to attack other players. Optional Story cards offer additional historical context, and each game will feature at least one witch trial, in which accused players try to defend themselves against damning allegations. Gameplay is straightforward while still being moderately strategic. Be prepared for unruly livestock, belligerent neighbours and tales of Satanic orgies, brought to life through colourful quotations from historical records.
Produced by a team at the University of Warwick, Witch Hunt 1649 comprises two fun and educational games. The aim is to provide a sensitive, non-sensationalised exploration of the witch hunts, promoting understanding of the historical backdrop and empathy for victims. The games are available for sale or free download/online play. All proceeds are donated to charity.
Alliances do not feature in 2-player games, and are optional in 3-player games. In games with an odd number of players, one player will be unallied.
—description from the designer
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Witch Hunt 1649: The Dregs of Days
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ag.gameitem.lastUpdated: 2025-06-25 09:57:47.698