Magneterra (2025)
Czas gry: 120
Min. wiek: 14
Gracze: 2 - 4
Wydawca: B Field Games
Projektanci: Bennett Payne
Artyści: Yevhenii Polonskyi, Vladyslav Polonskyi
Mechaniki: Die Icon Resolution, Action Retrieval, Dice Rolling, Variable Set-up, Grid Movement, Race
Min. wiek: 14
Gracze: 2 - 4
Wydawca: B Field Games
Projektanci: Bennett Payne
Artyści: Yevhenii Polonskyi, Vladyslav Polonskyi
Mechaniki: Die Icon Resolution, Action Retrieval, Dice Rolling, Variable Set-up, Grid Movement, Race
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Embark on a cosmic adventure in the rugged world of Magneterra, a distant planet characterized by its towering mountains, deep valleys, and flowing rivers. This unique terrain, enriched with rare elements, is the birthplace of the mystical Tochon Magnets—ancient artifacts infused with immense magical energies. Drawn by the allure of these powerful entities, human Mage Warriors have come to Magneterra, driven by a thirst for magical knowledge, each aspiring to become the most powerful mage.
Magneterra introduces an innovative game mechanic centered around the fascinating properties of magnetism. Players begin the game with the ability to attract Tochon Magnets from the shortest pillars on the game board, utilizing specially designed figurines that interact with magnetic fields. As players gather more magnets, their magnetic powers increase, enabling them to draw from increasingly taller pillars. The ultimate challenge lies in being the first to claim the Tochon Magnet from the tallest pillar, a feat that not only requires strategic maneuvering and skillful play but also crowns the winner as the supreme Mage Warrior of Magneterra.
However, the quest for magnetic supremacy is fraught with danger. The native Thians—part metal, part flesh giants—and their loyal Ankylocat companions fiercely defend the Tochons. These formidable opponents roam the landscape, determined to thwart the Mage Warriors and preserve the natural balance of their planet. As tensions rise, players must decide whether to confront these monsters directly or find more cunning ways to navigate the perilous terrains and claim the ultimate magnetic prize. With every move fraught with peril and opportunity, who will emerge victorious, and at what cost? The battle for Magneterra's Tochon Magnets is about to begin!
—description from the publisher
Magneterra introduces an innovative game mechanic centered around the fascinating properties of magnetism. Players begin the game with the ability to attract Tochon Magnets from the shortest pillars on the game board, utilizing specially designed figurines that interact with magnetic fields. As players gather more magnets, their magnetic powers increase, enabling them to draw from increasingly taller pillars. The ultimate challenge lies in being the first to claim the Tochon Magnet from the tallest pillar, a feat that not only requires strategic maneuvering and skillful play but also crowns the winner as the supreme Mage Warrior of Magneterra.
However, the quest for magnetic supremacy is fraught with danger. The native Thians—part metal, part flesh giants—and their loyal Ankylocat companions fiercely defend the Tochons. These formidable opponents roam the landscape, determined to thwart the Mage Warriors and preserve the natural balance of their planet. As tensions rise, players must decide whether to confront these monsters directly or find more cunning ways to navigate the perilous terrains and claim the ultimate magnetic prize. With every move fraught with peril and opportunity, who will emerge victorious, and at what cost? The battle for Magneterra's Tochon Magnets is about to begin!
—description from the publisher
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Magneterra
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ag.gameitem.lastUpdated: 2025-06-17 15:05:58.746