Petition (2018)
Tempo de Jogo: 60
Idade Mín.: 12
Jogadores: 1 - 6
Editora: Mixed Signals
Designers: Seth Kenlon
Artistas: Nikolai Mamashev
Mecânicas: Commodity Speculation, Deck, Bag, and Pool Building, Auction / Bidding
Idade Mín.: 12
Jogadores: 1 - 6
Editora: Mixed Signals
Designers: Seth Kenlon
Artistas: Nikolai Mamashev
Mecânicas: Commodity Speculation, Deck, Bag, and Pool Building, Auction / Bidding
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A card game set in a fantasy world, in which neighbouring societies battle to steal each other's Magic, Art, Economic, and Military cultures by sacrificing citizens and measuring faith. A resource management and betting game.
In the game, each player is given four cultural pillars to protect. Each player is given 5 cards and 1 prayer bead.
To capture another player's pillar, a player must bid, in prayer beads, for the favour of one of 4 gods. When one player petitions for favour, any other player may challenge the petition with a counter offer of beads. Then both the petitioner and challenger must offers, face down on the table, a tribute of citizens to the god. Depending on the combination of beads and citizens, the god makes a choice.
Once a player has gained the favour of a god, they may attack another player in an attempt to capture a pillar. Battles are fought with citizen and powerup cards. After a battle, the citizen tributes are discarded, and the god returns to the temple.
When any one player has lost all of their original pillars, the game is over. The player with the most captured and/or original pillars.
A solo mod is also provided, with similar mechanics.
In the game, each player is given four cultural pillars to protect. Each player is given 5 cards and 1 prayer bead.
To capture another player's pillar, a player must bid, in prayer beads, for the favour of one of 4 gods. When one player petitions for favour, any other player may challenge the petition with a counter offer of beads. Then both the petitioner and challenger must offers, face down on the table, a tribute of citizens to the god. Depending on the combination of beads and citizens, the god makes a choice.
Once a player has gained the favour of a god, they may attack another player in an attempt to capture a pillar. Battles are fought with citizen and powerup cards. After a battle, the citizen tributes are discarded, and the god returns to the temple.
When any one player has lost all of their original pillars, the game is over. The player with the most captured and/or original pillars.
A solo mod is also provided, with similar mechanics.
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ag.gameitem.lastUpdated: 2025-07-30 04:33:33.514