Alicematic 畢竟世界 (2012)
Playtime: 10
Min. Age: 0
Players: 2 - 4
Publisher: Manifest Destiny
Designers: Kuro
Artists: ハルヨリ haruyori, まゆ (Mayu), Fuji
Mechanics: Pattern Building
Min. Age: 0
Players: 2 - 4
Publisher: Manifest Destiny
Designers: Kuro
Artists: ハルヨリ haruyori, まゆ (Mayu), Fuji
Mechanics: Pattern Building
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An army of Alices from alternate dimensions defeated the Void and then fought a war over who would rebuild Wonderland. They live the carefree but disruptive lives of heroes, killing monsters for experience points and opening treasure chests in private homes and castles. The Queen of Hearts has recruited you to reorganize the population of Wonderland and divide the Alices evenly among the different territories.
In Alicematic 畢竟世界 (hikkyō sekai / In the End, The World), you take cards from a shared area to your own territories (or column), like a multiplayer game of Freecell. The player may decide whether each territory is ascending or descending with the second card placed. Cards you don't want to play or are unable to play are collected are discarded, creating a penalty at the end of the game.
Alice cards act as nuisances in the game, but they are also the only way to score points. Each Alice is unique and features a special power that may be used for one turn after the card is placed. Territories may only have one Alice, and territories with an Alice may not be added to or reorganized. The territory will score at the end of the game based on how many cards match that Alice's preference. Players must carefully choose when to add each Alice, or they may be left with territories that don't score at all when the game ends.
In Alicematic 畢竟世界 (hikkyō sekai / In the End, The World), you take cards from a shared area to your own territories (or column), like a multiplayer game of Freecell. The player may decide whether each territory is ascending or descending with the second card placed. Cards you don't want to play or are unable to play are collected are discarded, creating a penalty at the end of the game.
Alice cards act as nuisances in the game, but they are also the only way to score points. Each Alice is unique and features a special power that may be used for one turn after the card is placed. Territories may only have one Alice, and territories with an Alice may not be added to or reorganized. The territory will score at the end of the game based on how many cards match that Alice's preference. Players must carefully choose when to add each Alice, or they may be left with territories that don't score at all when the game ends.
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Alicematic 畢竟世界
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ag.gameitem.lastUpdated: 2025-06-18 21:35:10.695