Poly-Y (1970)
Playtime: 45
Min. Age: 0
Players: 2
Publisher: (Web published)
Designers: Ea Ea, Charles Titus
Artists: Ea Ea
Mechanics: Hexagon Grid, Paper-and-Pencil, Connections
Min. Age: 0
Players: 2
Publisher: (Web published)
Designers: Ea Ea, Charles Titus
Artists: Ea Ea
Mechanics: Hexagon Grid, Paper-and-Pencil, Connections
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Poly-Y is an abstract strategy connection board game for two players. It is the successor of The Game of Y and the precursor of Star and *Star.
Players compete to capture the majority of corners of the board. A player captures a corner by making a Y with his pieces that connects the two sides adjacent to the corner with any other side of the board.
Poly-Y does not have a standard board. It can be played on any board that has the following characteristics:
An equal number of cells along each side
An odd number of sides; 5- and 9-sided boards are preferred
Tessellated by mostly six-sided cells
Description from Mudcrack Y & Poly-Y (1975) by Craige Schensted and Charles Titus and Connection Games (2005) by Cameron Browne.
Players compete to capture the majority of corners of the board. A player captures a corner by making a Y with his pieces that connects the two sides adjacent to the corner with any other side of the board.
Poly-Y does not have a standard board. It can be played on any board that has the following characteristics:
An equal number of cells along each side
An odd number of sides; 5- and 9-sided boards are preferred
Tessellated by mostly six-sided cells
Description from Mudcrack Y & Poly-Y (1975) by Craige Schensted and Charles Titus and Connection Games (2005) by Cameron Browne.
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The game was also published under these names:
Poly-Y
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ag.gameitem.lastUpdated: 2025-06-14 08:29:00.436