Palmodyssey (2024)
Min. Age: 0
Players: 1 - 10
Publisher: Takoashi Games
Designers: Tomoki Motohashi
Artists: Tomoki Motohashi, Stable Diffusion
Mechanics: Storytelling, Move Through Deck, Solo / Solitaire Game, Cooperative Game
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Palmodyssey is a storytelling game that can be enjoyed solo. Through the game, players create a story where the protagonist faces off against an 'Enemy.' Will the protagonist be able to defeat this 'Enemy'?
Players progress through the game using an event card deck. Each event card contains a 'story' that asks what happens to the protagonist, and one or more 'choices.' Players answer the 'story' questions, select a 'choice,' and resolve its effects as they weave their own unique tale.
The 'Allies' and 'Fortune' obtained during the journey will prove useful in the final confrontation with the 'Enemy.' However, accumulating too many 'Wounds' will result in a game over.
This game is designed to be played anywhere, without the need for a table.
—description from the designer
Players progress through the game using an event card deck. Each event card contains a 'story' that asks what happens to the protagonist, and one or more 'choices.' Players answer the 'story' questions, select a 'choice,' and resolve its effects as they weave their own unique tale.
The 'Allies' and 'Fortune' obtained during the journey will prove useful in the final confrontation with the 'Enemy.' However, accumulating too many 'Wounds' will result in a game over.
This game is designed to be played anywhere, without the need for a table.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-28 17:03:15.75