Tooth and Claw (2007)
Speeltijd: 60
Min. Leeftijd: 0
Spelers: 1 - 2
Uitgever: Mode Graphics
Ontwerpers: Chris Peers
Kunstenaars: Duncan MacFarlane, Daniel Faulconbridge
Mechanismen: Onbekend
Min. Leeftijd: 0
Spelers: 1 - 2
Uitgever: Mode Graphics
Ontwerpers: Chris Peers
Kunstenaars: Duncan MacFarlane, Daniel Faulconbridge
Mechanismen: Onbekend
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Tooth and Claw is a set of wargaming rules for hunters of prehistoric animals. One or more players can represent either stone age tribesmen or 19th Century sportsmen hunting after the biggest prey to roam the earth since the last Ice Age.
Weapon tables provide stats for pre-gunpowder weapons, muzzle-loading firearms, breech-loading rifles, and repeating guns.
Animal appearances are determined by encounter tables and their behavior, including attacks, are determined by the game system.
Animal stats include all the saber-tooth cats, prehistoric wolves and bears, mammoths, brontotheriums (rhinos), aurochs (oxen), giganthopithecus (gorillas), and giant birds.
There are 5 scenarios included in this 32 page full colour, self contained booklet.
Weapon tables provide stats for pre-gunpowder weapons, muzzle-loading firearms, breech-loading rifles, and repeating guns.
Animal appearances are determined by encounter tables and their behavior, including attacks, are determined by the game system.
Animal stats include all the saber-tooth cats, prehistoric wolves and bears, mammoths, brontotheriums (rhinos), aurochs (oxen), giganthopithecus (gorillas), and giant birds.
There are 5 scenarios included in this 32 page full colour, self contained booklet.
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ag.gameitem.lastUpdated: 2025-05-29 14:42:41.125