Atlantic Convoys 1939-45
(2024)
Who is this game suitable for?
Suitable for ages 10 and up. You can play with 1 to 2 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Force Commitment, Hidden Movement, Once-Per-Game Abilities, Pick-up and Deliver, Relative Movement, Secret Unit Deployment, Simulation, Single Loser Game, Sudden Death Ending und Variable Set-up...
Game Data
| Average time to play: | 150 |
| Minimum age: | 10 |
| Number of players: | 1 - 2 |
| Publisher: | (Web published), (Web published) |
| Designers: | Lou Coatney, Lou Coatney |
| Artists: | Lou Coatney, Lou Coatney |
| Mechanics: | Dice Rolling, Force Commitment, Hidden Movement, Once-Per-Game Abilities, Pick-up and Deliver, Relative Movement, Secret Unit Deployment, Simulation, Single Loser Game, Sudden Death Ending, Variable Set-up |
Relatively fast, free print-and-play minimalist convoys campaign game to keep Britain alive and build up for D-Day, opposed by U-boats, Kondor(/Vulture) etc. bombers, and the usual suspects: Scharnhorst, Bismarck, a pocket battleship, a raider, etc.
Half-year turns. NO GRID. }:-)
3 convoy lanes to lay out with 1 or more convoys per lane plus any escorting battleships or (escort) carriers.
Technology/operations advantage can shift from turn to turn.
Enigma (although there is no way to keep it secret from the German player. :-/ )
German Admiralty code breaking.
Murmansk Run.
Sudden death win, if the Allies get enough for D-Day in Summer 1944 or - for a 2-game-win Strategic Victory - even Summer 1943.
(24 shipfuls to be accumulated, but hungry Britons and visitors eat 2 each turn.)
Interesting to play solitaire, randomly composing the convoys and Atlantic patrols.
—description from the designer
Alternative names:
Atlantic Convoys 1939-45
Last Updated: 2025-08-31 16:42:56 UTC
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