SeaFall (2016)
Spielzeit: 180
Min. Alter: 14
Spieler: 3 - 5
Verlag: Devir, Heidelberger Spieleverlag, Cube Factory of Ideas, Plaid Hat Games, Filosofia Éditions, IronWall Games, Galápagos Jogos
Designer: Rob Daviau
Künstler: Jen Santos, Jared Blando, EJ Dela Cruz, Rob Daviau, Brian Valeza
Mechaniken: Campaign / Battle Card Driven, Trading, Variable Player Powers, Grid Movement, Legacy Game, Hand Management
Min. Alter: 14
Spieler: 3 - 5
Verlag: Devir, Heidelberger Spieleverlag, Cube Factory of Ideas, Plaid Hat Games, Filosofia Éditions, IronWall Games, Galápagos Jogos
Designer: Rob Daviau
Künstler: Jen Santos, Jared Blando, EJ Dela Cruz, Rob Daviau, Brian Valeza
Mechaniken: Campaign / Battle Card Driven, Trading, Variable Player Powers, Grid Movement, Legacy Game, Hand Management
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SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.
In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.
Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.
In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.
Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
SeaFall
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ag.gameitem.lastUpdated: 2025-05-31 14:36:26.34