Auf die Nüsse! (2012)
Spielzeit: 30
Min. Alter: 8
Spieler: 2 - 4
Verlag: AMIGO
Designer: Michael Feldkötter
Künstler: Loïc Billiau
Mechaniken: Dice Rolling, Push Your Luck
Min. Alter: 8
Spieler: 2 - 4
Verlag: AMIGO
Designer: Michael Feldkötter
Künstler: Loïc Billiau
Mechaniken: Dice Rolling, Push Your Luck
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
What's going on in the forest? The squirrels' nut storehouse is empty and must be refilled quickly – and before the thieving raccoon David comes along and steals it.
In the family game Auf die Nüsse!, players slip into the role of small squirrels, who roll the dice and skillfully place their characters on the board to collect as many nuts as they can and sort them in their storehouse by variety. Each player has a set of cards with differently-sized nut storehouses and 15 squirrels of one color. On a player's turn he rolls the dice and must combine a white with a green die and place a squirrel on the appropiate field. You can repeat this several times, but if you roll a field with a squirrel, your turn ends.
If you think you have placed enough squirrels, you send them into the forest; if you have two or more squirrels in one of the lower forest areas you may take the nut card from the display and put it into your storehouse. Other player's squirrels move up in the forest. In the upper fields you need three or four squirrels, but there's also a wider range of nuts. On a special field the thieving raccoon David awaits; he helps steal nuts from other players' storehouses.
The game ends when the deck of nuts is exhausted. The player who has collected most victory points in his storehouse wins.
In the family game Auf die Nüsse!, players slip into the role of small squirrels, who roll the dice and skillfully place their characters on the board to collect as many nuts as they can and sort them in their storehouse by variety. Each player has a set of cards with differently-sized nut storehouses and 15 squirrels of one color. On a player's turn he rolls the dice and must combine a white with a green die and place a squirrel on the appropiate field. You can repeat this several times, but if you roll a field with a squirrel, your turn ends.
If you think you have placed enough squirrels, you send them into the forest; if you have two or more squirrels in one of the lower forest areas you may take the nut card from the display and put it into your storehouse. Other player's squirrels move up in the forest. In the upper fields you need three or four squirrels, but there's also a wider range of nuts. On a special field the thieving raccoon David awaits; he helps steal nuts from other players' storehouses.
The game ends when the deck of nuts is exhausted. The player who has collected most victory points in his storehouse wins.
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ag.gameitem.lastUpdated: 2025-05-22 04:25:31.823