Guerra de mitos X: Legión Romana (2016)
Tempo de Jogo: 40
Idade Mín.: 8
Jogadores: 2 - 5
Editora: GDM Games
Designers: Francisco Gallego Arredondo
Artistas: Amelia Sales, Alba Aragon
Mecânicas: Trading
Idade Mín.: 8
Jogadores: 2 - 5
Editora: GDM Games
Designers: Francisco Gallego Arredondo
Artistas: Amelia Sales, Alba Aragon
Mecânicas: Trading
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Guerra de mitos X: Legión Romana expands Myths at war, a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each installment increases both the number of available mythologies and the game possibilities.
The game contains 150 cards split with Rome mithology
Legión Romana is the second expansion of the third age of the game.
Each player in Guerra de Mitos (War of the Myths) needs to build his own deck of at least 51 cards (1 pantheon / 20 gods / 30 designs) of his choice, and each installment increases the diversity of characters, actions and strategies you can use in order to achieve victory.
Each player has to bring into play the cards his oracles offer him and play actions from the designs deck both in the influence phase (where the gods plan from their pantheon) and in the confrontation phase (where the characters who decide to go to battle fight to decrease the opponent’s power) to obtain supremacy or consign the opponent to oblivion.
—description from the publisher
The game contains 150 cards split with Rome mithology
Legión Romana is the second expansion of the third age of the game.
Each player in Guerra de Mitos (War of the Myths) needs to build his own deck of at least 51 cards (1 pantheon / 20 gods / 30 designs) of his choice, and each installment increases the diversity of characters, actions and strategies you can use in order to achieve victory.
Each player has to bring into play the cards his oracles offer him and play actions from the designs deck both in the influence phase (where the gods plan from their pantheon) and in the confrontation phase (where the characters who decide to go to battle fight to decrease the opponent’s power) to obtain supremacy or consign the opponent to oblivion.
—description from the publisher
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