Aurignac (2022)
Czas gry: 150
Min. wiek: 12
Gracze: 1 - 5
Wydawca: Lifestyle Boardgames Ltd, Oka Luda Editions
Projektanci: Loïc Lamy
Artyści: Vaïarello Loïc
Mechaniki: Solo / Solitaire Game, Variable Player Powers, Hand Management, Deck Construction, Worker Placement
Min. wiek: 12
Gracze: 1 - 5
Wydawca: Lifestyle Boardgames Ltd, Oka Luda Editions
Projektanci: Loïc Lamy
Artyści: Vaïarello Loïc
Mechaniki: Solo / Solitaire Game, Variable Player Powers, Hand Management, Deck Construction, Worker Placement
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Aurignac is an asymmetrical game in which you will be able to play three roles with different mechanics. Neanderthal will lead a clan and will try to found new tribes and Sapiens will use his knowledge to create art. Through the valley of Aurignac, they will have to adapt and survive the different seasons and the harshness of Mother Nature who, on her side, will try to get rid of these future... Humans!
Based on a deck building mechanic, Sapiens moves from territory to territory to hunt, collect or attack tribes. He uses his resources to complete 3 masterpieces before the end of the 10th season and leave his signature to future generations.
On a worker placement mechanic, Neanderthal moves, hunts, collects or attacks tribes. He uses his resources to found 7 tribes before the end of the 10th season and thus fight against his inevitable extinction.
On a hand management mechanic, Mother Nature places the resources and watches over her herds. She chooses the climatic conditions of each season, uses her cards to react to the actions of the tribes and trigger events. All this to prevent Sapiens and Neanderthals from reaching their goal before the end of the 10th season.
Based on a deck building mechanic, Sapiens moves from territory to territory to hunt, collect or attack tribes. He uses his resources to complete 3 masterpieces before the end of the 10th season and leave his signature to future generations.
On a worker placement mechanic, Neanderthal moves, hunts, collects or attacks tribes. He uses his resources to found 7 tribes before the end of the 10th season and thus fight against his inevitable extinction.
On a hand management mechanic, Mother Nature places the resources and watches over her herds. She chooses the climatic conditions of each season, uses her cards to react to the actions of the tribes and trigger events. All this to prevent Sapiens and Neanderthals from reaching their goal before the end of the 10th season.
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ag.gameitem.lastUpdated: 2025-05-24 23:45:44.839