Port Arthur: The Russo-Japanese War (1992)

Età Min.: 12
Giocatori: 2
Editore: Kokusai-Tsushin Co., Ltd. (国際通信社), XTR Corp
Designer: Ron Bell
Artisti: Sconosciuto
Meccaniche: Hexagon Grid, Simulation
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Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine.
Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters.
Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At the beginning of the game the Russian player will be receiving 4 points per turn, so it is imperative for the Japanese player to be aggressive. At the end of 10 complete turns, the player with the higher total, wins.
Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters.
Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At the beginning of the game the Russian player will be receiving 4 points per turn, so it is imperative for the Japanese player to be aggressive. At the end of 10 complete turns, the player with the higher total, wins.
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ag.gameitem.lastUpdated: 2025-05-14 00:13:40.567