Patton's 3rd Army: The Lorraine Campaign (1980)
Temps de jeu: 1800
Age min.: 12
Joueurs: 2
Editeur: Kokusai-Tsushin Co., Ltd. (国際通信社), SPI (Simulations Publications, Inc.), Hobby Japan
Concepteurs: Joseph M. Balkoski
Artistes: Howard Chaykin, Redmond A. Simonsen, Sawshun Yamagushi
Mécaniques: Grid Movement, Simulation, Movement Points, Dice Rolling, Hexagon Grid, Ratio / Combat Results Table, Events
Age min.: 12
Joueurs: 2
Editeur: Kokusai-Tsushin Co., Ltd. (国際通信社), SPI (Simulations Publications, Inc.), Hobby Japan
Concepteurs: Joseph M. Balkoski
Artistes: Howard Chaykin, Redmond A. Simonsen, Sawshun Yamagushi
Mécaniques: Grid Movement, Simulation, Movement Points, Dice Rolling, Hexagon Grid, Ratio / Combat Results Table, Events
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Patton's 3rd Army: The Lorraine Campaign 8 Nov.-1 Dec. '44 is a simulation of the U.S. Third Army's November 1944 offensive in the Lorraine area of France.
Two scenarios, The Battle for Metz 8-19 Nov 1944 (12 turns) and The extended Battle for Metz 8 Nov-1 Dec (24 turns).
The Series: Victory in the West Game System (SPI) started as a series of regiment/battalion level simulations of critical campaigns that occured on the western German frontier in the fall and winter of 1944-1945. Each of the initial games in the series simulate engagements between Allied and German forces in a period that was to mark the beginning of the end for Hitler's Third Reich. It uses variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly.
Originally published in Strategy & Tactics magazine nr.78 (Jan/Feb 1980).
Game Scale:
Game Turn: 1 day
Hex: 2.6 miles / 4.2 kilometers
Units: Battalion to Brigade
Game Inventory (Strategy & Tactics edition):
One 22 x 34" full color map
One dual-side printed countersheet (200 1/2" counters)
One 8-page Victory In The West Standard Rules rulebook
One 4-page Patton's 3rd Army rulebook
Note: Players will need to supply one 6-sided die for game play.
Solitaire Playability: High
Complexity Level: Medium
Players: 2 or more
Playing Time: 4-15 hours
Two scenarios, The Battle for Metz 8-19 Nov 1944 (12 turns) and The extended Battle for Metz 8 Nov-1 Dec (24 turns).
The Series: Victory in the West Game System (SPI) started as a series of regiment/battalion level simulations of critical campaigns that occured on the western German frontier in the fall and winter of 1944-1945. Each of the initial games in the series simulate engagements between Allied and German forces in a period that was to mark the beginning of the end for Hitler's Third Reich. It uses variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly.
Originally published in Strategy & Tactics magazine nr.78 (Jan/Feb 1980).
Game Scale:
Game Turn: 1 day
Hex: 2.6 miles / 4.2 kilometers
Units: Battalion to Brigade
Game Inventory (Strategy & Tactics edition):
One 22 x 34" full color map
One dual-side printed countersheet (200 1/2" counters)
One 8-page Victory In The West Standard Rules rulebook
One 4-page Patton's 3rd Army rulebook
Note: Players will need to supply one 6-sided die for game play.
Solitaire Playability: High
Complexity Level: Medium
Players: 2 or more
Playing Time: 4-15 hours
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Le jeu a également été publié sous ces noms:
Patton's 3rd Army: The Lorraine Campaign 8 Nov.-1 Dec. '44 ,
Patton's 3rd Army: The Lorraine Campaign
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ag.gameitem.lastUpdated: 2025-05-04 07:07:33.561