Der Abenteuer Club (2022)
Temps de jeu: 40
Age min.: 8
Joueurs: 2 - 5
Editeur: Games7Days, Piatnik, Lifestyle Boardgames Ltd
Concepteurs: Mathias Spaan, Henrik Havighorst
Artistes: Felix Wermke
Mécaniques: Storytelling, Communication Limits, Cooperative Game, Scenario / Mission / Campaign Game, Voting
Age min.: 8
Joueurs: 2 - 5
Editeur: Games7Days, Piatnik, Lifestyle Boardgames Ltd
Concepteurs: Mathias Spaan, Henrik Havighorst
Artistes: Felix Wermke
Mécaniques: Storytelling, Communication Limits, Cooperative Game, Scenario / Mission / Campaign Game, Voting
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Ever fought a great white shark with an iron and lipstick? Or distracted yourself with a disco ball and chewing gum? No?
The time has come! Welcome to the ADVENTURE CLUB!
Together you will experience hair-raising adventures and master a wide variety of challenges with unusual methods and crazy ideas. “Make the best of it!” is the motto here, as you will only have a random and limited selection of objects in your hand. Ingenuity, logic, and a healthy dose of insanity will lead you to success.
Gameplay:
Everyone gets 10 random cards of objects.
One player reads a chapter out of the “book of adventures” until he reaches a challenge. Now the person next to him must choose exactly 2 cards that he/she thinks are best suited to solving the challenge. The same player also chooses 3 other cards that he/she thinks are the most unsuitable for solving the challenge.
Shuffle those 5 cards face down and reveal them in the middle of the table. (Additionally, the 2 chosen items can be written as a proof on a secret tablet)
Now, all other players need to discuss and find the 2 chosen items.
The game ends after the group successfully solved 5 challenges or failed 3 times during one adventure.
The time has come! Welcome to the ADVENTURE CLUB!
Together you will experience hair-raising adventures and master a wide variety of challenges with unusual methods and crazy ideas. “Make the best of it!” is the motto here, as you will only have a random and limited selection of objects in your hand. Ingenuity, logic, and a healthy dose of insanity will lead you to success.
Gameplay:
Everyone gets 10 random cards of objects.
One player reads a chapter out of the “book of adventures” until he reaches a challenge. Now the person next to him must choose exactly 2 cards that he/she thinks are best suited to solving the challenge. The same player also chooses 3 other cards that he/she thinks are the most unsuitable for solving the challenge.
Shuffle those 5 cards face down and reveal them in the middle of the table. (Additionally, the 2 chosen items can be written as a proof on a secret tablet)
Now, all other players need to discuss and find the 2 chosen items.
The game ends after the group successfully solved 5 challenges or failed 3 times during one adventure.
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Le jeu a également été publié sous ces noms:
Клуб находчивых ,
Club des Aventuriers ,
Клуб пригод ,
Der Abenteuer Club
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ag.gameitem.lastUpdated: 2025-05-04 13:05:29.539