Grand Master
(1986)
Who is this game suitable for?
Suitable for ages 12 and up. You can play with 2 to 6 players.
For the pros among you, the following mechanics can be decisive: Hand Management, Open Drafting, Paper-and-Pencil und Take That...
Game Data
| Average time to play: | 90 |
| Minimum age: | 12 |
| Number of players: | 2 - 6 |
| Publisher: | (Self-Published), Hoyle Products |
| Designers: | Chris Goedecke |
| Artists: | Unknown |
| Mechanics: | Hand Management, Open Drafting, Paper-and-Pencil, Take That |
In this Mille Bornes-like game, players seek to become the Grand Master by training for 22,000 days, mastering six martial arts, such as Judo, Tae Kwon Do, Boxing, or Karate, and defeating other players in battles and wars. Beginning the game as the master of one martial art (holding one Master card), players play Days cards in denominations of 500, 1000, or 2000 days, a total of 3000 days being necessary to gain mastery of a new martial art (an additional Master card). Players also, with the appropriate cards, attack opponents, the loser forfeiting one (in a battle) or two (in a war) Master cards. Attacks and defenses can be enhanced with cards representing such things as weapons and ki. Shorter variants can be played.
Alternative names:
Grand Master
Grand Master of the Martial Arts
Last Updated: 2025-10-24 14:55:22 UTC
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