Sashimono (2021)
Tiempo de Juego: 60
Edad Mínima: 12
Jugadores: 1 - 2
Editor: Lore Chase Games
Diseñadores: Joshua Sprung
Artistas: Joshua Sprung
Mecánicas: Secret Unit Deployment, Solo / Solitaire Game, Variable Player Powers, Pattern Building, Hand Management, Command Cards, Slide / Push, Stat Check Resolution, Grid Movement
Edad Mínima: 12
Jugadores: 1 - 2
Editor: Lore Chase Games
Diseñadores: Joshua Sprung
Artistas: Joshua Sprung
Mecánicas: Secret Unit Deployment, Solo / Solitaire Game, Variable Player Powers, Pattern Building, Hand Management, Command Cards, Slide / Push, Stat Check Resolution, Grid Movement
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A Tactical Card Game set in Sengoku Period, Japan.
You lead a coalition of allied Daimyō and Samurai vying to obtain control of historic Japan. While your opponent commands an evenly matched army, they lack your selection of leadership and myriad tactics. Just as one drop in the ocean contributes to the tide, so too shall your Sashimono banners guide your army to ultimate victory!
Players assign Sashimono cards to a row or column in their 3x3 grid of Kumi cards. Based on what Kumi cards are present in that line, they may perform actions listed on the assigned Sashimono card. These actions include manipulating their own grid or starting a battle with an opponent's line of cards. The in-play Sashimono cards also have a puzzle-like scoring condition, and if met, will "Bow" (turn horizontally) into a "check" state. Your opponent then has their next turn to try to "Unbow" your scoring condition. A player wins immediately when they score 3 of their Sashimono cards.
Historic era subject brought to life by 17th century art, names, banners, and dates.
Use battle to defend your objectives or ruin your opponent's plans.
Minimal components, maximum replay, with 34 different goals.
You lead a coalition of allied Daimyō and Samurai vying to obtain control of historic Japan. While your opponent commands an evenly matched army, they lack your selection of leadership and myriad tactics. Just as one drop in the ocean contributes to the tide, so too shall your Sashimono banners guide your army to ultimate victory!
Players assign Sashimono cards to a row or column in their 3x3 grid of Kumi cards. Based on what Kumi cards are present in that line, they may perform actions listed on the assigned Sashimono card. These actions include manipulating their own grid or starting a battle with an opponent's line of cards. The in-play Sashimono cards also have a puzzle-like scoring condition, and if met, will "Bow" (turn horizontally) into a "check" state. Your opponent then has their next turn to try to "Unbow" your scoring condition. A player wins immediately when they score 3 of their Sashimono cards.
Historic era subject brought to life by 17th century art, names, banners, and dates.
Use battle to defend your objectives or ruin your opponent's plans.
Minimal components, maximum replay, with 34 different goals.
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El juego también se publicó con estos nombres:
Sashimono
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ag.gameitem.lastUpdated: 2025-05-01 23:52:03.009