Zeppeldrome (2014)

Image du jeu 419cd83f9685b11c0196885656842b23_thb.png Temps de jeu: 90
Age min.: 12
Joueurs: 2 - 4
Editeur: 12SP Entertainment
Concepteurs: Anthony J. Gallela, Jeff Wilcox (I)
Artistes: Jeremiah Humphries, John Wesley O'Seadna, Cheyenne Wright
Mécaniques: Modular Board, Action Queue

Zeppeldrome, is a serious steampunk race through silly obstacles with a hazardous, modular board and cards that are used to help you or mess with opponents as you all race to be the first to travel the length of the airship raceway.

Game-Play
Each turn, players look at the top half of the cards in their hands and choose one that shows the route they will attempt to take that turn in their effort to get past (or through) silly, yet hazardous, obstacles. The players reveal the chosen flight plan cards simultaneously.

Next, each player uses the often silly, but always strategic, actions on as many of their remaining cards as they like. These actions will either disrupt their opponents, or help themselves (or both).

Once card-play is finished, the last-place player moves any obstacles that need moving on the board (such as the falling Lemmings in the "Tragic Lemming 'Migration'"), and then the players move their dirigibles along the now-final path that resulted from their initial plan, plus cards that were played on them.

As players move, obstacles on the board (including the other players’ dirigibles) affect movement in positive or negative ways (depending on how skillful and lucky the players were in their card-play).

The first player over the finish line is the winner!



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ag.gameitem.lastUpdated: 2025-05-01 10:29:45.289