Сражение. Военная игра (2011)
Tempo de Jogo: 60
Idade Mín.: 0
Jogadores: 2
Editora: Status Belli
Designers: Alexei Razygraev
Artistas: Alexei Razygraev
Mecânicas: Area Majority / Influence, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Hexagon Grid, Campaign / Battle Card Driven, Grid Movement, Secret Unit Deployment, Movement Points, Zone of Control, Dice Rolling, Hidden Victory Points
Idade Mín.: 0
Jogadores: 2
Editora: Status Belli
Designers: Alexei Razygraev
Artistas: Alexei Razygraev
Mecânicas: Area Majority / Influence, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Hexagon Grid, Campaign / Battle Card Driven, Grid Movement, Secret Unit Deployment, Movement Points, Zone of Control, Dice Rolling, Hidden Victory Points
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Battle is developed primarily for those people who are just starting to play wargames. It is based on the classic mechanics of wargames, which implies the presence of a playing field, divided into hexagons (with different types of terrain), game pieces reflecting combat units and the use of the so-called "Battle Table". Combat pieces-tokens move around the game map, spending their "movement points" - the more "movement points", the higher the speed of the unit. The main characteristic of the unit is its "combat strength". When troops enter a battle, then, depending on the "combat strength" of the units participating in it, a column is selected in the "Battle Table", on which players roll a die, which is used as a random number generator. The more the player has gathered strength in battle, the higher his chances of success.
In Battle players will control "armies" roughly corresponding to the troops of France, Russia, Germany and Great Britain in the second half of the 19th century - the opponents will have approximately more or less the same number of chips, However, each army has its own small characteristic national "flavor". Having become familiar with the game principles, the player can almost easily join the world of the historical tabletop wargame by turning to more complex game developments. In them, already dedicated to specific historical operations, it will be possible to lead "real" armies on historically accurate maps and try to achieve specific military goals that faced the real commanders of that era.
We are confident that as a result, our game will be interesting to everyone. For beginners, it’s like getting to know the first wargame, for sophisticated connoisseurs, it’s like a simple “tournament” balanced game that can be played quickly and easily in half an hour.
In Battle players will control "armies" roughly corresponding to the troops of France, Russia, Germany and Great Britain in the second half of the 19th century - the opponents will have approximately more or less the same number of chips, However, each army has its own small characteristic national "flavor". Having become familiar with the game principles, the player can almost easily join the world of the historical tabletop wargame by turning to more complex game developments. In them, already dedicated to specific historical operations, it will be possible to lead "real" armies on historically accurate maps and try to achieve specific military goals that faced the real commanders of that era.
We are confident that as a result, our game will be interesting to everyone. For beginners, it’s like getting to know the first wargame, for sophisticated connoisseurs, it’s like a simple “tournament” balanced game that can be played quickly and easily in half an hour.
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Сражение. Военная игра
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ag.gameitem.lastUpdated: 2025-04-30 17:09:18.093