Shingeki no Ohama: Jinshin War (2013)

Age min.: 0
Joueurs: 2
Editeur: Kokusai-Tsushin Co., Ltd. (国際通信社)
Concepteurs: Donald Booth
Artistes: Tachibana Reiji
Mécaniques: Simultaneous Action Selection, Point to Point Movement
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Issue game of Wargame Japanese History #19.
Strategic level wargame for the civil war in ancient Japan.
http://en.wikipedia.org/wiki/Jinshin_War
"Shingeki no Ohama" means Advance of Prince Ohama. Prince Ohama was the winner of the Jinshin War, and then he became Emperor Tenmu.
Players control a faction of either Prince Ohama or Prince Ohtomo. On each turn, players secretly select three of five action chits. Each chit allows movement, mobilization, or an event.
The battle is resolved by the strength of the Army and leader, and does not use a die or other randomizer. Army strength is undefined before they engage their first battle.
Winner is determined by control of an important place or the elimination of the opponent Prince.
Strategic level wargame for the civil war in ancient Japan.
http://en.wikipedia.org/wiki/Jinshin_War
"Shingeki no Ohama" means Advance of Prince Ohama. Prince Ohama was the winner of the Jinshin War, and then he became Emperor Tenmu.
Players control a faction of either Prince Ohama or Prince Ohtomo. On each turn, players secretly select three of five action chits. Each chit allows movement, mobilization, or an event.
The battle is resolved by the strength of the Army and leader, and does not use a die or other randomizer. Army strength is undefined before they engage their first battle.
Winner is determined by control of an important place or the elimination of the opponent Prince.
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