Pickles' Pig Tales (2010)
Temps de jeu: 30
Age min.: 6
Joueurs: 2 - 5
Editeur: SimplyFun
Concepteurs: Laima Kikutienè
Artistes: Gediminas Akelaitis, Alvin Madden
Mécaniques: Storytelling, Memory, Roll / Spin and Move
Age min.: 6
Joueurs: 2 - 5
Editeur: SimplyFun
Concepteurs: Laima Kikutienè
Artistes: Gediminas Akelaitis, Alvin Madden
Mécaniques: Storytelling, Memory, Roll / Spin and Move
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User Summary:
In Pickles' Pig Tales players in the game will be creating and retelling a story from memory.
On your turn you roll the die and move Pickles the Pig closer to his goal of Castle Feastalot. If you land on a blank space you draw a card from the deck. After drawing you retell the story in order from the beginning and then add a sentence to the end using your cards picture and set the card in front of you. There are also a few special spaces that cause parts of the story to be changed or lost all together. If you make a mistake with the story or tell it out of order you will lose the card you just drew.
Be the person with the most cards in front of them when Pickles reaches the castle to win!
From the publisher's website:
Help Pickles make his way to the castle by remembering - and building upon - a fun story! The new game of storytelling, imagination and creativity.
WHAT THEY'LL LEARN: Language Development, Creativity and Memory
In Pickles' Pig Tales players in the game will be creating and retelling a story from memory.
On your turn you roll the die and move Pickles the Pig closer to his goal of Castle Feastalot. If you land on a blank space you draw a card from the deck. After drawing you retell the story in order from the beginning and then add a sentence to the end using your cards picture and set the card in front of you. There are also a few special spaces that cause parts of the story to be changed or lost all together. If you make a mistake with the story or tell it out of order you will lose the card you just drew.
Be the person with the most cards in front of them when Pickles reaches the castle to win!
From the publisher's website:
Help Pickles make his way to the castle by remembering - and building upon - a fun story! The new game of storytelling, imagination and creativity.
WHAT THEY'LL LEARN: Language Development, Creativity and Memory
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ag.gameitem.lastUpdated: 2025-05-04 01:52:18.773