Glory: A Game of Knights (2021)
Speeltijd: 120
Min. Leeftijd: 14
Spelers: 1 - 4
Uitgever: Super Meeple, TLAMA games, Hobby World, Strategos Games, Udo Grebe Gamedesign
Ontwerpers: Marcin "Wis" Wisthal, Dominik "Lir" Mucha
Kunstenaars: Tymoteusz Chliszcz, Radosław Jaszczuk, Jarek Nocoń, Milek Jakubiec, Sandra Guja
Mechanismen: Dice Rolling, Set Collection, Solo / Solitaire Game, End Game Bonuses, Worker Placement, Re-rolling and Locking, Modular Board
Min. Leeftijd: 14
Spelers: 1 - 4
Uitgever: Super Meeple, TLAMA games, Hobby World, Strategos Games, Udo Grebe Gamedesign
Ontwerpers: Marcin "Wis" Wisthal, Dominik "Lir" Mucha
Kunstenaars: Tymoteusz Chliszcz, Radosław Jaszczuk, Jarek Nocoń, Milek Jakubiec, Sandra Guja
Mechanismen: Dice Rolling, Set Collection, Solo / Solitaire Game, End Game Bonuses, Worker Placement, Re-rolling and Locking, Modular Board
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Glory: A Game of Knights, you are a young knight, whose sole goal is to become famous. You will earn your fame through tournaments, noble titles or minstrels singing about your deeds. Each turn, you spend your precious time doing actions like training, gathering allies, praying or selling your sword. You will also fight for ransom or visit your beloved lady. Prepare yourself for being a champion able to challenge other players as well as the most famous nobles across the Europe of 15th century.
Glory is a game designed by two medieval reenactors, who want to tell you a story of a knight's life in the language of a board game. The key design concepts are:
two main modes for different experience and player types - with or without pvp combat
worker-placement-like preparation phase,
quest phase based on gathered quest cards,
tournaments as a main source of victory points,
duels as a fast mini-game
titles to gather as a secondary source of victory points - public and private - changing with every game.
—description from the publisher
Glory is a game designed by two medieval reenactors, who want to tell you a story of a knight's life in the language of a board game. The key design concepts are:
two main modes for different experience and player types - with or without pvp combat
worker-placement-like preparation phase,
quest phase based on gathered quest cards,
tournaments as a main source of victory points,
duels as a fast mini-game
titles to gather as a secondary source of victory points - public and private - changing with every game.
—description from the publisher
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Het spel werd ook onder deze namen uitgebracht:
История рыцаря ,
Glory: Droga do chwały ,
Glory: A Game of Knights ,
Glory: Un jeu de Chevaliers
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ag.gameitem.lastUpdated: 2025-04-30 12:19:05.649