Mischief of Faction (2022)
Tempo de Jogo: 75
Idade Mín.: 13
Jogadores: 6 - 25
Editora: Basenti
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Hidden Roles, Semi-Cooperative Game, Deduction, Voting
Idade Mín.: 13
Jogadores: 6 - 25
Editora: Basenti
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Hidden Roles, Semi-Cooperative Game, Deduction, Voting
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Mischief of Faction is a social deduction megagame where players work with their friends and neighbors to advance their agenda by passing policies and gerrymandering district lines to gain political advantage.
In Mischief of Faction, players win by passing their faction's policies or scoring points for their home district.
Play is divided into two phases: "voting" and "policy". During the voting phase, all players vote on players to represent them in the capitol during the policy phase. During the policy phase, players discard policy cards based in a reverse draft (players discard instead of keeping cards.)
Players win when their role card's objectives are complete. This is variable across four groups. Generally speaking, players want to score five policies for their faction or score five points for a district (most likely the one where they are located. Play continues until either a victory condition is met or 11 policies are in play.
With two routes to victory, players face interesting tradeoffs: help their agenda or help their district? All the while, players are moving from district to district, realigned to their new homes, new colleagues, and new alliances to build.
In Mischief of Faction, players win by passing their faction's policies or scoring points for their home district.
Play is divided into two phases: "voting" and "policy". During the voting phase, all players vote on players to represent them in the capitol during the policy phase. During the policy phase, players discard policy cards based in a reverse draft (players discard instead of keeping cards.)
Players win when their role card's objectives are complete. This is variable across four groups. Generally speaking, players want to score five policies for their faction or score five points for a district (most likely the one where they are located. Play continues until either a victory condition is met or 11 policies are in play.
With two routes to victory, players face interesting tradeoffs: help their agenda or help their district? All the while, players are moving from district to district, realigned to their new homes, new colleagues, and new alliances to build.
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Mischief of Faction
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ag.gameitem.lastUpdated: 2025-04-29 00:01:33.049