Hurry Hard! The Curling Card Game (2012)

Age min.: 8
Joueurs: 2 - 8
Editeur: Treasures In Store Games Inc.
Concepteurs: Brent Barrie
Artistes: Iain Keith Murray, Brent Barrie
Mécaniques: Team-Based Game, Simulation, Hand Management
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Hurry Hard! The Curling Card Game is a fun, fast paced card game suitable for curling fans of all ages. Grab your teammates and take on your fiercest rivals to decide once and for all who really rules the ice. Or go head-to-head against a fellow curler to determine who will be King of the Rings.
Playable by two, four, six or even eight players, Hurry Hard! recreates all the action on the ice in a fun, easy to learn card game. Players take turns throwing guards, draws, or takeouts. Your teammates can then improve the impact of your throw, including through the play of the powerful Hurry Hard! sweeping card to help get your rock a little closer to the button. Watch out though! Your opponents can also affect your throw. The timely play of a Miss the Broom card can ruin an end, unless you have a Plan B card in reserve. After the player with The Hammer throws the last rock, the score for the end is calculated the same as in real curling, based on whose rocks are closest to the button. Then a new end begins.
For non-curlers, the rules explain not just how to play the card game, but also the basic terminology to help you understand the game of curling itself.
For curlers, the game has been well balanced to reward real curling strategy. Deciding when to throw a guard or when to come into the rings can make the difference between scoring a big end or giving up a steal. Just as with real curling, though, no matter how good your strategy, you still need to make your throws.
Playable by two, four, six or even eight players, Hurry Hard! recreates all the action on the ice in a fun, easy to learn card game. Players take turns throwing guards, draws, or takeouts. Your teammates can then improve the impact of your throw, including through the play of the powerful Hurry Hard! sweeping card to help get your rock a little closer to the button. Watch out though! Your opponents can also affect your throw. The timely play of a Miss the Broom card can ruin an end, unless you have a Plan B card in reserve. After the player with The Hammer throws the last rock, the score for the end is calculated the same as in real curling, based on whose rocks are closest to the button. Then a new end begins.
For non-curlers, the rules explain not just how to play the card game, but also the basic terminology to help you understand the game of curling itself.
For curlers, the game has been well balanced to reward real curling strategy. Deciding when to throw a guard or when to come into the rings can make the difference between scoring a big end or giving up a steal. Just as with real curling, though, no matter how good your strategy, you still need to make your throws.
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ag.gameitem.lastUpdated: 2025-04-28 13:13:33.272