Monopoly (1935)
Tempo de Jogo: 180
Idade Mín.: 8
Jogadores: 2 - 8
Editora: Clipper, Barnes & Noble, (Self-Published), Hanayama, Åhlén & Åkerlund, deSka, NeoTroy Games, Waddingtons, A. F. Tompson & Son Ltd., Kasco Industries, Nilco S.A., Zontik Games, Winning Moves Games (USA), Epoch Co., Ltd., Korea Boardgames, Smeets & Schippers, Tomy Company, Ltd. (Takara Tomy), Edwards Dunlop And Company Limited, Oy Fenno-Alga Ab, JinLiLai, The Op Games, Globetrade, Winning Solutions (WS Game Company), PanGraf, Inspiration tv network, The Swan Press Limited, Johannesburg, Alga, Funskool Games, General Mills, Remoundo, Estrela, ASS Altenburger Spielkarten, Parker Spiele, Carlit, Borras Plana S.A., John Waddington Ltd., Damm / Egmont, Miro Company, Parker Brothers, Altap, Majora, Kuvataide, Metrotoy, (Unknown), John Sands Pty Ltd, Schmidt Spiele, Aurimagic, Nýja leikfangagerðin, MIKA, MB Juegos, Tomy, Toltoys, Klee, Editrice Giochi, Kod Kod, Franz Schmidt, Hasbro, Tilsit, Brohm-Parker-Spiele, Schtelber, Manhattan Agencies, Leaping Dog, Super Impulse
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Edison Girard, (Uncredited), Charles Darrow
Mecânicas: Auction / Bidding, Trading, Auction: English, Ownership, Loans, Income, Track Movement, Lose a Turn, Set Collection, Roll / Spin and Move, Player Elimination
Idade Mín.: 8
Jogadores: 2 - 8
Editora: Clipper, Barnes & Noble, (Self-Published), Hanayama, Åhlén & Åkerlund, deSka, NeoTroy Games, Waddingtons, A. F. Tompson & Son Ltd., Kasco Industries, Nilco S.A., Zontik Games, Winning Moves Games (USA), Epoch Co., Ltd., Korea Boardgames, Smeets & Schippers, Tomy Company, Ltd. (Takara Tomy), Edwards Dunlop And Company Limited, Oy Fenno-Alga Ab, JinLiLai, The Op Games, Globetrade, Winning Solutions (WS Game Company), PanGraf, Inspiration tv network, The Swan Press Limited, Johannesburg, Alga, Funskool Games, General Mills, Remoundo, Estrela, ASS Altenburger Spielkarten, Parker Spiele, Carlit, Borras Plana S.A., John Waddington Ltd., Damm / Egmont, Miro Company, Parker Brothers, Altap, Majora, Kuvataide, Metrotoy, (Unknown), John Sands Pty Ltd, Schmidt Spiele, Aurimagic, Nýja leikfangagerðin, MIKA, MB Juegos, Tomy, Toltoys, Klee, Editrice Giochi, Kod Kod, Franz Schmidt, Hasbro, Tilsit, Brohm-Parker-Spiele, Schtelber, Manhattan Agencies, Leaping Dog, Super Impulse
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Edison Girard, (Uncredited), Charles Darrow
Mecânicas: Auction / Bidding, Trading, Auction: English, Ownership, Loans, Income, Track Movement, Lose a Turn, Set Collection, Roll / Spin and Move, Player Elimination
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Mercado
O jogo também foi publicado com estes nomes:
Kleppspelet ,
Millionær ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: 1935 Retro ,
Monopoly houten editie ,
Banco Imobiliário Brasil ,
Cờ Tỷ Phú ,
Monopoli ,
Monopoly: 25th Anniversary ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: 80th anniversary edition 1935–2015 ,
모노폴리 클래식 ,
La Gran Capital ,
Stavangerspillet ,
Monopoly: Greek Nostalgia Wooden Edition ,
Millionaire ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Swiss Edition ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Swedish ,
World's Smallest Monopoly ,
Banco Imobiliário ,
모노폴리 ,
Монополия ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: South African Edition ,
Monopoly: The Original ,
Monopolio ,
Monopoly: Das berühmte Gesellschaftsspiel ,
מונופול ,
Banco Imobiliário Mundo ,
Monopoly 60 ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: Token Madness ,
Μονοπώλιο ,
Beuru Mabeul ,
Compact Monopoly ,
Monopol ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly ,
Monopoli: Edizione Europea ,
Monopoly: Edizione Nostalgia ,
Monopol De Luxe ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Deluxe Monopoly ,
Monopoly: Standard Tunisian ,
Banco Imobiliário: Luxo ,
Monopoly: 50th Anniversary Edition ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Nostalgia Wooden Box ,
Mr. Paploo Millioner ,
Monopoly: Νοσταλγία ,
Monopoly: KeyChain Edition ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: 65th Anniversary 1935-2000 ,
Orkdalspillet ,
Gute Reise Monopoly ,
Monopol de Luxe ,
Ålborg på spil ,
Cờ Phú Ông ,
Monopoly: 1935 Deluxe ,
Monopoly: Philadelphia Edition ,
모노폴리 넘버 원 ,
Monopoly: Lietuva ,
モノポリー ,
Monopoly (Madrid/Barcelona) ,
Sandnesspillet ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
מונופול קלאסי ,
Monopoly: General Mills Collector's Edition ,
大富翁/强手棋 ,
Metropoli ,
Москва ,
Monopoly Heute 2006
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118