Billabong (1992)
Temps de jeu: 30
Age min.: 10
Joueurs: 2 - 4
Editeur: OPEN'N PLAY, AMIGO, SimplyFun, franjos Spieleverlag
Concepteurs: Eric Solomon
Artistes: Franz Vohwinkel, Ralf E. Kahlert, Klemens Franz, Alvin Madden
Mécaniques: Grid Movement, Square Grid, Race
Age min.: 10
Joueurs: 2 - 4
Editeur: OPEN'N PLAY, AMIGO, SimplyFun, franjos Spieleverlag
Concepteurs: Eric Solomon
Artistes: Franz Vohwinkel, Ralf E. Kahlert, Klemens Franz, Alvin Madden
Mécaniques: Grid Movement, Square Grid, Race
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In the geometrical racing game Billabong, players maneuver teams of kangaroos jumping around a "billabong" ("a dead-end channel extending from the stream of a river," a term used in Australia). The board is made up of checkerboard-style squares around the billabong in the middle.
On your turn, you move one of your five kangaroos, usually moving it in a jump or series of jumps over the other kangaroos. Jumps can be long; if the kangaroo to be jumped over is five spaces away, for example, the landing space will be five spaces beyond. The other option — to move a kangaroo just one space — is usually used as a positioning tactic for a subsequent move. The first player to get all five kangaroos around the billabong and over the finish line wins.
On your turn, you move one of your five kangaroos, usually moving it in a jump or series of jumps over the other kangaroos. Jumps can be long; if the kangaroo to be jumped over is five spaces away, for example, the landing space will be five spaces beyond. The other option — to move a kangaroo just one space — is usually used as a positioning tactic for a subsequent move. The first player to get all five kangaroos around the billabong and over the finish line wins.
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ag.gameitem.lastUpdated: 2025-04-26 15:36:23.902