Taigo (2019)
Czas gry: 30
Min. wiek: 8
Gracze: 2
Wydawca: nestorgames
Projektanci: Néstor Romeral Andrés
Artyści: Néstor Romeral Andrés
Mechaniki: Tile Placement
Min. wiek: 8
Gracze: 2
Wydawca: nestorgames
Projektanci: Néstor Romeral Andrés
Artyści: Néstor Romeral Andrés
Mechaniki: Tile Placement
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INTRODUCTION
Taigo (taiji + go, the Japanese word for “five”) is a tile-laying game in which both players use the same unique type tile, which has both of their colours, with the goal of creating a 5-in-a-row of their colour. Also the players must fill the ‘holes’ that they will eventually create with cones of either colour. But if the game lasts long enough, your cone supply may run out and you will be forced to use your opponent’s colour!
MATERIAL
- 40 tiles composed of two conjoined hexes of different colours (Dark and Light).
- 10 cones of each colour (20 in total).
- Carrying case.
GAMEPLAY OVERVIEW (please refer to official rulebook)
Starting with Dark, players alternate turns placing a tile adjacent to at least one tile already played, aligned with an imaginary hexagonal grid. Colours don’t need to match.
If your placement creates a single-hex hole, you must fill that hole with a cone of either color from the supply, even if it helps your opponent more than you. Only if the supply is empty do you skip this step.
If, at the end of your turn, there is a straight line of 5 or more circles and/or cones of your colour, you win.
-description from publisher
Taigo (taiji + go, the Japanese word for “five”) is a tile-laying game in which both players use the same unique type tile, which has both of their colours, with the goal of creating a 5-in-a-row of their colour. Also the players must fill the ‘holes’ that they will eventually create with cones of either colour. But if the game lasts long enough, your cone supply may run out and you will be forced to use your opponent’s colour!
MATERIAL
- 40 tiles composed of two conjoined hexes of different colours (Dark and Light).
- 10 cones of each colour (20 in total).
- Carrying case.
GAMEPLAY OVERVIEW (please refer to official rulebook)
Starting with Dark, players alternate turns placing a tile adjacent to at least one tile already played, aligned with an imaginary hexagonal grid. Colours don’t need to match.
If your placement creates a single-hex hole, you must fill that hole with a cone of either color from the supply, even if it helps your opponent more than you. Only if the supply is empty do you skip this step.
If, at the end of your turn, there is a straight line of 5 or more circles and/or cones of your colour, you win.
-description from publisher
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Taigo
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ag.gameitem.lastUpdated: 2025-04-30 20:38:53.319