The Lions of El Alamein (2025)
Tempo de Jogo: 240
Idade Mín.: 14
Jogadores: 1 - 2
Editora: VentoNuovo Games
Designers: Emanuele Santandrea, Antonio Santandrea
Artistas: Emanuele Santandrea
Mecânicas: Hexagon Grid, Simulation, Movement Points
Idade Mín.: 14
Jogadores: 1 - 2
Editora: VentoNuovo Games
Designers: Emanuele Santandrea, Antonio Santandrea
Artistas: Emanuele Santandrea
Mecânicas: Hexagon Grid, Simulation, Movement Points
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In the summer of 1942, after the capture of Tobruk, the German-Italian forces under the command of Field Marshal Erwin Rommel were in a strategic position to continue their advance in North Africa. The fall of Tobruk, a major Libyan port defended by British forces, was a severe blow to the British Eighth Army, which was forced to retreat rapidly eastwards towards Alexandria and the Suez Canal.
Rommel, having accumulated a series of successes, intended to use the opportunity to pursue the retreating British army, aiming to defeat it definitively and take control of the Suez Canal, vital to Allied supplies. His plan was to maintain constant pressure on the British forces, who were exhausted and ill-equipped, with the aim of forcing them to retreat further.
However, the situation of the Axis forces was not without its difficulties: Rommel suffered from supply problems, especially fuel, and logistics posed a significant challenge in the advance into the desert. Nevertheless, his determination to continue the pursuit and exploit the strategic momentum did not waver, and he prepared for what would become one of the decisive battles of the North African campaign: the Battle of El Alamein.
The game uses a new supply system based on the use and management of various types of resources: supplies, motor vehicles, ammo, manpower, afv and more.
The game covers the three battles of El Alamein from July 1 till November 10.
One player is the Axis, the other is the Commonwealth.
The game offers three scenarios, each covering one of the three battles of El Alamein, plus a campaign game covering all the three campaign battles from July till November.
In each Impulse a player may play a Pass, a Tactical Impulse or a Strategic Impulse.
Scale:
Monthly Rounds, divided in alternated Turns. Rounds ends after two consecutive passes.
Units are Regiments (Axis) or Brigades (CW)
Map is 86x64cm, 1:10000, with one hex side corresponding to 6 km
Each scenario has its own victory conditions, with victory points for each eliminated enemy units and captured Logistics Hub.
Includes convoy wars in the Mediterranean Sea and the Atlantic Ocean.
-description from the publisher
Rommel, having accumulated a series of successes, intended to use the opportunity to pursue the retreating British army, aiming to defeat it definitively and take control of the Suez Canal, vital to Allied supplies. His plan was to maintain constant pressure on the British forces, who were exhausted and ill-equipped, with the aim of forcing them to retreat further.
However, the situation of the Axis forces was not without its difficulties: Rommel suffered from supply problems, especially fuel, and logistics posed a significant challenge in the advance into the desert. Nevertheless, his determination to continue the pursuit and exploit the strategic momentum did not waver, and he prepared for what would become one of the decisive battles of the North African campaign: the Battle of El Alamein.
The game uses a new supply system based on the use and management of various types of resources: supplies, motor vehicles, ammo, manpower, afv and more.
The game covers the three battles of El Alamein from July 1 till November 10.
One player is the Axis, the other is the Commonwealth.
The game offers three scenarios, each covering one of the three battles of El Alamein, plus a campaign game covering all the three campaign battles from July till November.
In each Impulse a player may play a Pass, a Tactical Impulse or a Strategic Impulse.
Scale:
Monthly Rounds, divided in alternated Turns. Rounds ends after two consecutive passes.
Units are Regiments (Axis) or Brigades (CW)
Map is 86x64cm, 1:10000, with one hex side corresponding to 6 km
Each scenario has its own victory conditions, with victory points for each eliminated enemy units and captured Logistics Hub.
Includes convoy wars in the Mediterranean Sea and the Atlantic Ocean.
-description from the publisher
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The Lions of El Alamein
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ag.gameitem.lastUpdated: 2025-04-25 21:12:39.684