General d'Armee: Wargame Rules for Battles in the Age of Napoleon (2017)
Temps de jeu: 480
Age min.: 12
Joueurs: 2 - 12
Editeur: Reisswitz Press
Concepteurs: David Brown (I)
Artistes: Jean Baptiste Édouard Detaille
Mécaniques: Measurement Movement, Simulation, Dice Rolling
Age min.: 12
Joueurs: 2 - 12
Editeur: Reisswitz Press
Concepteurs: David Brown (I)
Artistes: Jean Baptiste Édouard Detaille
Mécaniques: Measurement Movement, Simulation, Dice Rolling
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General d’Armee are designed for action from Division upwards for the Napoleonic period.
Dynamic and fast-paced, General d’Armee uses the ADC (aides de camp) command and control system first seen in Pickett’s Charge to put you in the shoes of the commanding General, deciding how and when to use your influence to control and win the battle.
Packed with Napoleonic flavour, General d’Armee uses the battalion as the smallest manoeuvre element, the Brigade the lowest tactical command.
A typical club night action involving several Brigades per side and a full day or weekend handling a Corps or two with ease.
General d’Armee includes rules for using both 15mm and 28mm figures, suggestions for organising your armies with a point system and a guide to rating force.
An introductory scenario is all you need to get playing with this great set of rules from the master of the big battlefield.
Turn Sequence:
Command and Initiative.
Charges
Movement
Firing
Melee
Dynamic and fast-paced, General d’Armee uses the ADC (aides de camp) command and control system first seen in Pickett’s Charge to put you in the shoes of the commanding General, deciding how and when to use your influence to control and win the battle.
Packed with Napoleonic flavour, General d’Armee uses the battalion as the smallest manoeuvre element, the Brigade the lowest tactical command.
A typical club night action involving several Brigades per side and a full day or weekend handling a Corps or two with ease.
General d’Armee includes rules for using both 15mm and 28mm figures, suggestions for organising your armies with a point system and a guide to rating force.
An introductory scenario is all you need to get playing with this great set of rules from the master of the big battlefield.
Turn Sequence:
Command and Initiative.
Charges
Movement
Firing
Melee
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ag.gameitem.lastUpdated: 2025-04-29 16:24:43.408