Slaughterball: Team Nemesis Arena – The Core (2014)
Temps de jeu: 60
Age min.: 14
Joueurs: 2 - 4
Editeur: Frog the What Games
Concepteurs: Erik Kjerland
Artistes: Inconnu
Mécaniques: Variable Player Powers, Dice Rolling, Grid Movement
Age min.: 14
Joueurs: 2 - 4
Editeur: Frog the What Games
Concepteurs: Erik Kjerland
Artistes: Inconnu
Mécaniques: Variable Player Powers, Dice Rolling, Grid Movement
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Polished to a shiny black sheen and glowing with neon highlights and sponsors, the Core Arena in the San Angeles Metroplex is where Nemesis calls home.
The Core is an arena board for Slaughterball.
Special rules:
All athletes in a Nemesis pit gain the following skills:
Strategic Enhancement: Whens standing upright on a Power Up space, take a special action to draw one card from the deck.
Power Cache (exhibition and league games only): When standing upright on a Power Up space, take a special action to knock yourself down. No points are awarded for this. You can take an Edge token of your choice from the supply. This simulates the athlete opening a small cache in the floor to grab a holotrophy that grants the coach a bonus.
The Core is an arena board for Slaughterball.
Special rules:
All athletes in a Nemesis pit gain the following skills:
Strategic Enhancement: Whens standing upright on a Power Up space, take a special action to draw one card from the deck.
Power Cache (exhibition and league games only): When standing upright on a Power Up space, take a special action to knock yourself down. No points are awarded for this. You can take an Edge token of your choice from the supply. This simulates the athlete opening a small cache in the floor to grab a holotrophy that grants the coach a bonus.
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ag.gameitem.lastUpdated: 2025-04-30 03:42:09.854