And the War Came (2024)
Speeltijd: 600
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: (Self-Published)
Ontwerpers: Larry M. Pinkerton Jr.
Kunstenaars: Larry M. Pinkerton Jr.
Mechanismen: Area Movement, Dice Rolling, Command Cards
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: (Self-Published)
Ontwerpers: Larry M. Pinkerton Jr.
Kunstenaars: Larry M. Pinkerton Jr.
Mechanismen: Area Movement, Dice Rolling, Command Cards
Beschrijving Tonen Opmerkingen Tonen Prijstrend
"...Both parties deprecated war; but one of them would make war rather than let the nation survive; and the other would accept war rather than let it perish. And the war came."
Lincoln's 2nd Inaugural Address, March 4, 1865
And the War Came is a strategic level card driven block game of the American Civil War, 1861-1865. One player plays the United States and the other the rebelling southern Confederate States of America. The objective is to gain enough points to win the scenario.
The game is “We Go” turn based. In the same seasonal turn, both players perform tasks and use orders cards to activate corps sized unit (blocks) for area movement followed by combat. Through movement and/or combat, players gain points for areas or take them away from the opponent. Generals (also blocks) may command units for combat and movement, with higher ranked generals commanding more units.
There are four short scenarios (1861, 1862, 1863 and 1864), two multi-year campaign scenarios, (1861-1863, and 1863-1865) and the entire war scenario.
—description from the designer
Lincoln's 2nd Inaugural Address, March 4, 1865
And the War Came is a strategic level card driven block game of the American Civil War, 1861-1865. One player plays the United States and the other the rebelling southern Confederate States of America. The objective is to gain enough points to win the scenario.
The game is “We Go” turn based. In the same seasonal turn, both players perform tasks and use orders cards to activate corps sized unit (blocks) for area movement followed by combat. Through movement and/or combat, players gain points for areas or take them away from the opponent. Generals (also blocks) may command units for combat and movement, with higher ranked generals commanding more units.
There are four short scenarios (1861, 1862, 1863 and 1864), two multi-year campaign scenarios, (1861-1863, and 1863-1865) and the entire war scenario.
—description from the designer
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And the War Came
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ag.gameitem.lastUpdated: 2025-04-25 21:54:27.264