Forgotten Pacific Battles (2020)

Immagine Gioco 419cd83f96600751019660c1b6e7343c_thb.jpg 🔎
Tempo di Gioco: 180
Età Min.: 0
Giocatori: 1 - 2
Editore: Decision Games (I)
Designer: Eric R. Harvey
Artisti: Joe Youst
Meccaniche: Simulation, Ratio / Combat Results Table, Grid Movement, Zone of Control, Dice Rolling, Hexagon Grid, Movement Points

Forgotten Pacific Battles is a simulation of the US invasions of Micronesia from February to October 1944. Specifically, this game includes the invasion of Tinian, Engebi, Parry, Eniwetok, Guam, and Angaur Island as part of the U.S. goal of establishing bases that would allow American bombers, for the first time, to launch within range of the Japanese home islands. Accordingly, the Japanese intended to deny the islands to the Americans, or at least make cost prohibitively expensive in terms of lives, as well as buy Japan as much time as possible to allow the Japanese home islands to be continually strengthened and fortified for the inevitable invasion that the Japanese leadership anticipated.

Forgotten Pacific Battles, while developed as a solitaire game, it can be just as easily played as a two-player game, using the standard Fire & Movement (F&M) rules and a series of exclusive rules covering each scenario.

There are individual scenarios for the islands of Engebi, Eniwetok, Parry, Guam, Tinian and Angaur. Each scenario can be played separately or as part of two different campaign games.

Game Scale:

Game Turn: variable from 1 to multiple days
Hex: 0.3 miles / 500 meters for all scenarios (except Guam 1 mile / 1.61 kilometer)
Units: Platoon to Battalion



Game Inventory:

One 22 x 34" full color map
One dual-side printed countersheet (280 1/2" counters)
One 16-page rulebook


Solitaire Playability: High
Complexity Level: Medium
Players: 1 or more
Playing Time: 30 minutes to 3 hours

Published in "World At War" magazine issue #71 (April/May 2020)



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ag.gameitem.lastUpdated: 2025-04-24 10:38:21.771