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   Ultimate Mastermind (1972)

Image of Ultimate Mastermind 🔎

Who is this game suitable for?

Suitable for ages 8 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Induction und Pattern Recognition...

Game Data

Average time to play: 10
Minimum age: 8
Number of players: 2
Publisher: Montoy, Ambassador Games (Merchant Ambassador), Capiépa Éditeur: Jeux Éducatifs, Cayro, The Games, Chieftain Products, Clipper, Falomir Juegos, Grow Jogos e Brinquedos, Invicta Games, Jumbo, Kenbrite, Mastermind Toys, Nilco S.A., Parker Brothers, Pressman Toy Corp., Vedes, Winshare Puzzles and Games
Designers: Mordecai Meirowitz
Artists: Unknown
Mechanics: Induction, Pattern Recognition
Durchschnitt: 0.0 (0 Bewertungen )
Ultimate Mastermind has an extra code peg which brings it to another dimension. The code-maker selects arranges any 5 pegs in the compartment right in front of him or her, which is hidden from the code breaker. The code-breaker then has to make guesses as to what the code is by filling in rows of 5 pegs using the feedback from the code-maker (correct color/correct position, correct color/incorrect position, or nothing). There are twelve chances to break the code. If the code-breaker cracks the code in 6 tries, that is how many points are given to the code-maker. Players alternate as code-maker and code-breaker for as many rounds as they would like to play. The player with the lowest point total after the predetermined number of rounds are played, is the winner. This is a more advanced version of the original Mastermind game. This version includes 5 holes (versus 4 in the original) and two extra chances to break the code.

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Last Updated: 2025-08-12 13:58:57 UTC

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