Catan: First Adventure (2020)
Speeltijd: 20
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: Catan Studio
Ontwerpers: Klaus Teuber, Benjamin Teuber
Kunstenaars: Patricia Raubo, Annette Nora Kara
Mechanismen: Desconhecido
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: Catan Studio
Ontwerpers: Klaus Teuber, Benjamin Teuber
Kunstenaars: Patricia Raubo, Annette Nora Kara
Mechanismen: Desconhecido
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The kids on Catan are adventurous, learning to sail at a young age and wanting to spend their time sailing around the small offshore islands and playing exciting games. Today, you are playing pirates and want to build camps and a fort faster than anyone else.
In Catan: First Adventure, you start with a pirate camp that sits across two of the islands in the larger ring of islands. Each island depicts a resource, and you start with one of each of the resources showing on the islands under your camp.
On a turn, you first roll the six-sided die. On a result of 1-5, all players take a resource from the reserve if they have a camp on an island with a matching number; on a result of 6, you move the Ghost Captain to an island of your choice, taking two of the resource depicted there. No one else can claim resources from this island as long as the Ghost Captain remains there.
You then move the single ship on its course clockwise around the island. If you have one of each resource — molasses, wood, goat, cutlass — you can build a camp on an empty space adjacent to the ship. If you don't have what you need, you can trade any two resources for one of your choice, or you can spend a wood and a goat for random help from Coco the parrot. You don't know what Coco might give you, but ideally it's better than the wood and goat you just sacrificed to him!
After you build all your camps, you can build a fort on an empty space by spending two of each resource, and whoever does so first wins.
In Catan: First Adventure, you start with a pirate camp that sits across two of the islands in the larger ring of islands. Each island depicts a resource, and you start with one of each of the resources showing on the islands under your camp.
On a turn, you first roll the six-sided die. On a result of 1-5, all players take a resource from the reserve if they have a camp on an island with a matching number; on a result of 6, you move the Ghost Captain to an island of your choice, taking two of the resource depicted there. No one else can claim resources from this island as long as the Ghost Captain remains there.
You then move the single ship on its course clockwise around the island. If you have one of each resource — molasses, wood, goat, cutlass — you can build a camp on an empty space adjacent to the ship. If you don't have what you need, you can trade any two resources for one of your choice, or you can spend a wood and a goat for random help from Coco the parrot. You don't know what Coco might give you, but ideally it's better than the wood and goat you just sacrificed to him!
After you build all your camps, you can build a fort on an empty space by spending two of each resource, and whoever does so first wins.
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ag.gameitem.lastUpdated: 2025-04-29 12:02:12.974