SabreSquadron: Rules for Company-Level Miniatures Games from the Cold War to the Digital Age (2015)

Imagen del Juego 419cd83f965b9bca01965dbd378f3997_thb.jpg 🔎
Tiempo de Juego: 0
Edad Mínima: 12
Jugadores: 2 - 4
Editor: (Self-Published)
Diseñadores: Nick Overland
Artistas: Desconocido
Mecánicas: Measurement Movement, Dice Rolling

Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age.

The rules are fast-moving and easy to pick up, and cover all the important factors including helicopters, guided missiles, the latest armours, engineering, drones and electronic warfare, through a set of robust and consistent mechanisms.

In a period that is awash with technology Sabresquadron represents the major elements but emphasises troop quality and the importance of the right tactics - the successful commander will use technology but not be a slave to it.

Although this is a mechanized era we don't forget the infantry so one can go to Goose Green with 2 Para as well as to 73 Easting with 2ACR, and there are specific rules for urban combat.

- Publisher blurb



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ag.gameitem.lastUpdated: 2025-04-30 16:44:27.298