Landships! Tactical Weapons Innovations 1914-1918 (1992)
Temps de jeu: 120
Age min.: 12
Joueurs: 2
Editeur: Clash of Arms Games, Perry Moore Games
Concepteurs: Perry Moore
Artistes: Rick Barber, Terry Leeds, Paul Dangel, Perry Moore
Mécaniques: Hexagon Grid
Age min.: 12
Joueurs: 2
Editeur: Clash of Arms Games, Perry Moore Games
Concepteurs: Perry Moore
Artistes: Rick Barber, Terry Leeds, Paul Dangel, Perry Moore
Mécaniques: Hexagon Grid
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Landships! Tactical Weapons Innovations 1914-1918
[from the box back]
As the stench and horror of World War I trench warfare increase, both sides seek the breakthrough weapon; immense barrages, air power, flamethrowers, even poison gas. All are tried and found wanting. At last the most awesome machine of all is made read -the Landship!
Landships! Tactical Weapons Innovations 1914-1918 covers the Great War at its lowest level. The 420 playing pieces represent infantry platoons and cavalry squadrons, or a single tank or gun. Each turn is around 5 minutes and a hex on the eight geomorphic map sections is about 100 meters.
Easy to play rules with over 20 scenarios get you started right away. Trace the story of the combat during the war; from the simple slaughters of 1914 to the sophisticated combined arms offensives of 1918.
Includes 420 counters.
AWARDS & HONORS
1994 Charles S. Roberts Best Pre-World War II Board Game Nominee
[from the box back]
As the stench and horror of World War I trench warfare increase, both sides seek the breakthrough weapon; immense barrages, air power, flamethrowers, even poison gas. All are tried and found wanting. At last the most awesome machine of all is made read -the Landship!
Landships! Tactical Weapons Innovations 1914-1918 covers the Great War at its lowest level. The 420 playing pieces represent infantry platoons and cavalry squadrons, or a single tank or gun. Each turn is around 5 minutes and a hex on the eight geomorphic map sections is about 100 meters.
Easy to play rules with over 20 scenarios get you started right away. Trace the story of the combat during the war; from the simple slaughters of 1914 to the sophisticated combined arms offensives of 1918.
Includes 420 counters.
AWARDS & HONORS
1994 Charles S. Roberts Best Pre-World War II Board Game Nominee
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