Turno (1950)
Tiempo de Juego: 20
Edad Mínima: 0
Jugadores: 2
Editor: Spear's Games
Diseñadores: Duncan George Reid
Artistas: Desconocido
Mecánicas: Rock-Paper-Scissors, Grid Movement
Edad Mínima: 0
Jugadores: 2
Editor: Spear's Games
Diseñadores: Duncan George Reid
Artistas: Desconocido
Mecánicas: Rock-Paper-Scissors, Grid Movement
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Turno consists of a hexagonal board divided into 96 triangles, with two players arranging thirty pieces (four cannons, eight bowmen, and three knights each) on their starting positions as marked on the board. Each piece has a red side and a gold side; players pick a color prior to starting and place their pieces with their chosen color facing up.
Players take turns moving. Pieces may be moved to unoccupied adjoining triangles (triangles that share a side, not a point.) After having moved, if an adjoining triangle is occupied with an opponent's piece, a player may announce an attack, which will result in a capture or a kill of that piece. Captured pieces are turned over to match the attacking player's color, killed pieces are removed from the board, never to return. (A captured piece may not be attacked for one turn.) The outcomes of attacks are determined as such:
Kill
knight kills knight
bowman kills bowman
cannon kills cannon
Capture
knight captures bowman
bowman captures cannon
cannon captures knight
Players may prevent attack by moving a piece in danger to a triangle immediately next to a potential attacker. (Pieces must move before attacking.) The winning player captures or kills all of the opponent's pieces. One optional advanced rule is included, allowing knights to move through the small hexagons that cover the points of all the board's triangles.
Players take turns moving. Pieces may be moved to unoccupied adjoining triangles (triangles that share a side, not a point.) After having moved, if an adjoining triangle is occupied with an opponent's piece, a player may announce an attack, which will result in a capture or a kill of that piece. Captured pieces are turned over to match the attacking player's color, killed pieces are removed from the board, never to return. (A captured piece may not be attacked for one turn.) The outcomes of attacks are determined as such:
Kill
knight kills knight
bowman kills bowman
cannon kills cannon
Capture
knight captures bowman
bowman captures cannon
cannon captures knight
Players may prevent attack by moving a piece in danger to a triangle immediately next to a potential attacker. (Pieces must move before attacking.) The winning player captures or kills all of the opponent's pieces. One optional advanced rule is included, allowing knights to move through the small hexagons that cover the points of all the board's triangles.
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ag.gameitem.lastUpdated: 2025-04-24 11:30:57.838