Paradox (2016)
Speeltijd: 120
Min. Leeftijd: 10
Spelers: 2 - 4
Uitgever: Split Second Games
Ontwerpers: Brian Suhre
Kunstenaars: Kyle Bice, Mike Norton, Jenny Frison, Hilary Barta, Gene Ha, Adam P. McIver, Ryan Browne, Randy Field
Mechanismen: Pattern Building, Set Collection, Turn Order: Progressive, Action Points, Open Drafting
Min. Leeftijd: 10
Spelers: 2 - 4
Uitgever: Split Second Games
Ontwerpers: Brian Suhre
Kunstenaars: Kyle Bice, Mike Norton, Jenny Frison, Hilary Barta, Gene Ha, Adam P. McIver, Ryan Browne, Randy Field
Mechanismen: Pattern Building, Set Collection, Turn Order: Progressive, Action Points, Open Drafting
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In the near future of Paradox, a space-time disturbance called The Quake is fracturing entire worlds’ timelines and removing these worlds from existence. Two to four players take on the roles of scientists working quickly to repair these worlds’ connections to their past, present, and future by making new time strands — however, every repaired connection ripples through time and fuels the Quake to fracture more worlds. When the storm’s power fades, the most successful scientist will be hailed as a hero throughout the multiverse.
Paradox takes familiar board game elements such as card drafting, set collection, and resource management, then adds a Bejewelled-like grid of colorful disks for each player to manipulate, along with a universe of worlds that must be protected by game’s end. As a result, Paradox presents players with a unique experience that is simple to learn yet challenging to master as players navigate three interlocking systems to protect these worlds from the chaotic forces of the Quake.
Paradox is designed by Brian Suhre and is illustrated by 15 artists, each with their unique view of one of the worlds. Paradox plays in about 20-30min per player.
UPC 748252122094
Paradox takes familiar board game elements such as card drafting, set collection, and resource management, then adds a Bejewelled-like grid of colorful disks for each player to manipulate, along with a universe of worlds that must be protected by game’s end. As a result, Paradox presents players with a unique experience that is simple to learn yet challenging to master as players navigate three interlocking systems to protect these worlds from the chaotic forces of the Quake.
Paradox is designed by Brian Suhre and is illustrated by 15 artists, each with their unique view of one of the worlds. Paradox plays in about 20-30min per player.
UPC 748252122094
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ag.gameitem.lastUpdated: 2025-04-28 17:48:30.738