Pirates' Gold (1990)
Temps de jeu: 20
Age min.: 6
Joueurs: 2 - 4
Editeur: Mattel, Inc., Western Publishing Company, Golden
Concepteurs: Nik Sewell
Artistes: Inconnu
Mécaniques: Roll / Spin and Move, Dice Rolling, Pick-up and Deliver
Age min.: 6
Joueurs: 2 - 4
Editeur: Mattel, Inc., Western Publishing Company, Golden
Concepteurs: Nik Sewell
Artistes: Inconnu
Mécaniques: Roll / Spin and Move, Dice Rolling, Pick-up and Deliver
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Pirates' Gold The 3-D Adventure Game with Magnetic Ships, Sunken Treasure and Pirate Danger.
Move your Pirate Ship over the clear plastic overlay sheet to pick up the treasure chests below by magnets in each ship. However, the board has multiple underwater reefs --if you cross one your ship will sail on, but your treasure will be caught on the reef and sink back to the bottom of the sea. Negotiating the maze to carry your treasure back to your port without losing it on reefs is the main challenge of the game.
Treasure chests when opened have a value from 0 to 4 coins written in the chest lid that is only seen by popping the chest open once back at your home port. The first player with 10 points in treasure chests wins the game, or play highest once all chests are retrieved.
Players may only retrieve treasure at their home port opening. All pieces (including Sea Monster) may only move orthogonally, not diagonally. May pick up only 1 treasure chest at a time. May sail through Sea Monster Island, but not end movement there. May not sail through other players or Sea Monster. If Monster is moved onto a player they are sunk. Lift player to drop treasure where they are, return that player's ship to port and the Sea Monster back to the center island.
Movement die is 1,2,2,3,3,4.
Rolling a 1 or 4 allows you to roll the Doom Die.
Doom Die (also six sides)
Skull and Crossbones --steal a treasure chest from another player.
Storms --move a player 3 or 4 spaces (usually over reefs to lose treasure and far away from home port).
Monster --move the monster 2, 3 or 4 spaces.
Move your Pirate Ship over the clear plastic overlay sheet to pick up the treasure chests below by magnets in each ship. However, the board has multiple underwater reefs --if you cross one your ship will sail on, but your treasure will be caught on the reef and sink back to the bottom of the sea. Negotiating the maze to carry your treasure back to your port without losing it on reefs is the main challenge of the game.
Treasure chests when opened have a value from 0 to 4 coins written in the chest lid that is only seen by popping the chest open once back at your home port. The first player with 10 points in treasure chests wins the game, or play highest once all chests are retrieved.
Players may only retrieve treasure at their home port opening. All pieces (including Sea Monster) may only move orthogonally, not diagonally. May pick up only 1 treasure chest at a time. May sail through Sea Monster Island, but not end movement there. May not sail through other players or Sea Monster. If Monster is moved onto a player they are sunk. Lift player to drop treasure where they are, return that player's ship to port and the Sea Monster back to the center island.
Movement die is 1,2,2,3,3,4.
Rolling a 1 or 4 allows you to roll the Doom Die.
Doom Die (also six sides)
Skull and Crossbones --steal a treasure chest from another player.
Storms --move a player 3 or 4 spaces (usually over reefs to lose treasure and far away from home port).
Monster --move the monster 2, 3 or 4 spaces.
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ag.gameitem.lastUpdated: 2025-04-25 14:57:40.082